{"id":62,"date":"2023-09-04T18:37:43","date_gmt":"2023-09-04T18:37:43","guid":{"rendered":"https:\/\/libraryresources.nse.org.ng\/setextbook\/chapter\/paper-prototyping\/"},"modified":"2026-03-16T14:21:22","modified_gmt":"2026-03-16T14:21:22","slug":"paper-prototyping","status":"publish","type":"chapter","link":"https:\/\/libraryresources.nse.org.ng\/setextbook\/chapter\/paper-prototyping\/","title":{"raw":"Paper Prototyping","rendered":"Paper Prototyping"},"content":{"raw":"<div class=\"imgbleed bottom\"><a href=\"https:\/\/open.oregonstate.education\/app\/uploads\/sites\/174\/2023\/09\/CoverChapter07.png\"><img class=\"aligncenter size-full wp-image-58\" src=\"https:\/\/libraryresources.nse.org.ng\/wp-content\/uploads\/sites\/16\/2023\/09\/CoverChapter07.png\" alt=\"Chapter cover\" width=\"2550\" height=\"1316\"><\/a><\/div>\n<h2 class=\"chtitle\">Chapter 6\nPaper Prototyping<\/h2>\n[pb_glossary id=\"882\"]User interface (UI)[\/pb_glossary] design often involves prototyping: iteratively creating depictions of what you think the UI should look like, and how users should interact with it, based on the software\u2019s [pb_glossary id=\"883\"]requirements[\/pb_glossary]. Prototyping gives you a way to try out a UI design and find problems early. Changing a drawing (digital or physical) is often easier and faster than changing its code implementation.\n\nThere are multiple levels\u2014or \u201cfidelities\u201d\u2014of UI design prototypes (low fidelity, medium fidelity, and high fidelity). If you look around, you\u2019ll find disagreement on the definitions (Snyder, <span class=\"citation\">[pb_glossary id=\"687\"]2011[\/pb_glossary]<\/span>). <strong>I use the following definitions<\/strong>:\n<ul>\n \t<li>[pb_glossary id=\"884\"]Low fidelity[\/pb_glossary] (Figure 6.1): A <strong>rough sketch<\/strong> that is often drawn by hand, drawn using an app and stylus, or made using software specifically for creating low-fidelity prototypes. At this fidelity, you can <strong>gather feedback on higher-level features<\/strong> and have the <strong>flexibility<\/strong> to make large, low-cost changes.<\/li>\n<\/ul>\n[caption id=\"attachment_115\" align=\"aligncenter\" width=\"632\"]<a href=\"https:\/\/open.oregonstate.education\/app\/uploads\/sites\/174\/2023\/09\/Fig07.01.png\"><img class=\"size-full wp-image-59\" src=\"https:\/\/libraryresources.nse.org.ng\/wp-content\/uploads\/sites\/16\/2026\/03\/Fig07.01.png\" alt=\"Sketch of &quot;Chow Chow Chow&quot; prototype\" width=\"632\" height=\"621\"><\/a> <strong>Figure 6.1<\/strong>\u00a0Low-Fidelity Prototype Example[\/caption]\n<ul>\n \t<li>[pb_glossary id=\"885\"]Medium fidelity[\/pb_glossary] (Figure 6.2): A <strong>detailed<\/strong> illustration often created using a professional drawing or presentation tool (e.g., Visio, PowerPoint, and the like), or perhaps a careful and detailed hand drawing. At this fidelity, to keep costs low, you can <strong>gather feedback on small changes<\/strong> to defined and accepted features that you plan to keep but might change the look of.<\/li>\n<\/ul>\n[caption id=\"attachment_116\" align=\"aligncenter\" width=\"1920\"]<a href=\"https:\/\/open.oregonstate.education\/app\/uploads\/sites\/174\/2023\/09\/Fig07.02.jpg\"><img class=\"size-full wp-image-60\" src=\"https:\/\/libraryresources.nse.org.ng\/wp-content\/uploads\/sites\/16\/2026\/03\/Fig07.02.jpg\" alt=\"Roy receives a message on his phone and then clicks the link in the message.\" width=\"1920\" height=\"1080\"><\/a> <strong>Figure 6.2\u00a0<\/strong>Medium-Fidelity Prototype Example[\/caption]\n<ul class=\"page-break-before\">\n \t<li>[pb_glossary id=\"886\"]High fidelity[\/pb_glossary] (Figure 6.3): A <strong>polished<\/strong>, detailed illustration that looks like a finished UI. These designs might be created in a full-featured graphics editor (such as Photoshop, Illustrator, etc.) or a GUI builder. At this fidelity, to keep costs low, you can <strong>gather feedback about detailed tweaks<\/strong> to specific features to make focused and incremental improvements.<\/li>\n<\/ul>\n<div class=\"largeimg\">\n\n[caption id=\"attachment_117\" align=\"aligncenter\" width=\"668\"]<a href=\"https:\/\/open.oregonstate.education\/app\/uploads\/sites\/174\/2023\/09\/Fig07.03.jpg\"><img class=\"wp-image-61 size-full\" src=\"https:\/\/libraryresources.nse.org.ng\/wp-content\/uploads\/sites\/16\/2026\/03\/Fig07.03.jpg\" alt=\"The second of three notifications reads &quot;Press dial to request video call from Roy.&quot;\" width=\"668\" height=\"1077\"><\/a> <strong>Figure 6.3<\/strong>\u00a0High-Fidelity Prototype Example[\/caption]\n\n<\/div>\nA quick and low-cost way to begin prototyping (and begin getting feedback on your UI design) is to create a low-fidelity [pb_glossary id=\"887\"]paper prototype[\/pb_glossary].\n\nA paper prototype is a hand-drawn sketch of a UI design that\u2019s based on the software\u2019s requirements. It <strong>doesn\u2019t need to be pretty<\/strong> or artistic. It can be simple and reduce the UI to only the most important elements (i.e., it is often low fidelity).\n<h1>6.1 Showing Interaction<\/h1>\nA paper prototype <strong>needn\u2019t be static<\/strong> or limited to one sheet of paper. With some craftiness and creativity, paper prototypes can communicate elements of [pb_glossary id=\"888\"]interaction design[\/pb_glossary] by indicating what users can interact with (e.g., a slider), how they can interact (e.g., by dragging), and what happens when they interact (e.g., an overlay appears, showing the elevations of each mountain in the photo). To show interaction design through a paper prototype, you can, for example, cut out small paper shapes you can easily move around (e.g., a small rectangle showing the submenu items that appear when a user clicks), place arrows and annotations on your prototype, and even add strings to show how UI elements may move. I\u2019ve even seen people use brass brads for spinnable elements. But keep in mind that if your client doesn\u2019t like your design, you might have saved time and communicated your concept just as well with a less elaborate paper prototype.\n<h1>6.2 Showing Your Concept to Others<\/h1>\nOnce you have a paper prototype, you can <strong>use it to harvest feedback<\/strong>. Here\u2019s one way: if each of your screen designs is on one piece of paper, give your user the entry screen drawing, then either give them a task (e.g., submit data report) or let them explore on their own. Watch as they tap buttons or otherwise interact. Be ready to quickly swap in other drawings to respond to their interactions (e.g., if they tap the gear icon, give them a sketch of the settings screen). If you\u2019re fast and brought extra supplies, you can construct new designs on the fly or (if they\u2019re interested) let your user participate.\n\nYou can ask your user to provide feedback about the design after they\u2019re done using it or as they go, using a [pb_glossary id=\"889\"]think-aloud protocol[\/pb_glossary]. Ask your user to tell you what they\u2019re doing, what they\u2019re trying to do, what questions they have at that moment, what they don\u2019t like, and so on.\n<h1>6.3 Summary<\/h1>\nPaper prototyping can help reduce project costs by giving a way to detect user interface design flaws before they are implemented. It can also help teams communicate about the software with each other, clients, and users.\n<h1>Reference<\/h1>\n<p class=\"hanging-indent\">Snyder, C. (2011). <em>Paper prototyping: The fast and easy way to design and refine user interfaces<\/em>. Morgan Kaufmann.<\/p>","rendered":"<div class=\"imgbleed bottom\"><a href=\"https:\/\/open.oregonstate.education\/app\/uploads\/sites\/174\/2023\/09\/CoverChapter07.png\"><img decoding=\"async\" class=\"aligncenter size-full wp-image-58\" src=\"https:\/\/libraryresources.nse.org.ng\/wp-content\/uploads\/sites\/16\/2023\/09\/CoverChapter07.png\" alt=\"Chapter cover\" width=\"2550\" height=\"1316\" srcset=\"https:\/\/libraryresources.nse.org.ng\/setextbook\/wp-content\/uploads\/sites\/16\/2023\/09\/CoverChapter07.png 2550w, https:\/\/libraryresources.nse.org.ng\/setextbook\/wp-content\/uploads\/sites\/16\/2023\/09\/CoverChapter07-300x155.png 300w, https:\/\/libraryresources.nse.org.ng\/setextbook\/wp-content\/uploads\/sites\/16\/2023\/09\/CoverChapter07-1024x528.png 1024w, https:\/\/libraryresources.nse.org.ng\/setextbook\/wp-content\/uploads\/sites\/16\/2023\/09\/CoverChapter07-768x396.png 768w, https:\/\/libraryresources.nse.org.ng\/setextbook\/wp-content\/uploads\/sites\/16\/2023\/09\/CoverChapter07-1536x793.png 1536w, https:\/\/libraryresources.nse.org.ng\/setextbook\/wp-content\/uploads\/sites\/16\/2023\/09\/CoverChapter07-2048x1057.png 2048w, https:\/\/libraryresources.nse.org.ng\/setextbook\/wp-content\/uploads\/sites\/16\/2023\/09\/CoverChapter07-65x34.png 65w, https:\/\/libraryresources.nse.org.ng\/setextbook\/wp-content\/uploads\/sites\/16\/2023\/09\/CoverChapter07-225x116.png 225w, https:\/\/libraryresources.nse.org.ng\/setextbook\/wp-content\/uploads\/sites\/16\/2023\/09\/CoverChapter07-350x181.png 350w\" sizes=\"(max-width: 2550px) 100vw, 2550px\" \/><\/a><\/div>\n<h2 class=\"chtitle\">Chapter 6<br \/>\nPaper Prototyping<\/h2>\n<p>User interface (UI) design often involves prototyping: iteratively creating depictions of what you think the UI should look like, and how users should interact with it, based on the software\u2019s requirements. Prototyping gives you a way to try out a UI design and find problems early. Changing a drawing (digital or physical) is often easier and faster than changing its code implementation.<\/p>\n<p>There are multiple levels\u2014or \u201cfidelities\u201d\u2014of UI design prototypes (low fidelity, medium fidelity, and high fidelity). If you look around, you\u2019ll find disagreement on the definitions (Snyder, <span class=\"citation\">2011<\/span>). <strong>I use the following definitions<\/strong>:<\/p>\n<ul>\n<li>Low fidelity (Figure 6.1): A <strong>rough sketch<\/strong> that is often drawn by hand, drawn using an app and stylus, or made using software specifically for creating low-fidelity prototypes. At this fidelity, you can <strong>gather feedback on higher-level features<\/strong> and have the <strong>flexibility<\/strong> to make large, low-cost changes.<\/li>\n<\/ul>\n<figure id=\"attachment_115\" aria-describedby=\"caption-attachment-115\" style=\"width: 632px\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/open.oregonstate.education\/app\/uploads\/sites\/174\/2023\/09\/Fig07.01.png\"><img decoding=\"async\" class=\"size-full wp-image-59\" src=\"https:\/\/libraryresources.nse.org.ng\/wp-content\/uploads\/sites\/16\/2026\/03\/Fig07.01.png\" alt=\"Sketch of &quot;Chow Chow Chow&quot; prototype\" width=\"632\" height=\"621\" srcset=\"https:\/\/libraryresources.nse.org.ng\/setextbook\/wp-content\/uploads\/sites\/16\/2026\/03\/Fig07.01.png 632w, https:\/\/libraryresources.nse.org.ng\/setextbook\/wp-content\/uploads\/sites\/16\/2026\/03\/Fig07.01-300x295.png 300w, https:\/\/libraryresources.nse.org.ng\/setextbook\/wp-content\/uploads\/sites\/16\/2026\/03\/Fig07.01-65x64.png 65w, https:\/\/libraryresources.nse.org.ng\/setextbook\/wp-content\/uploads\/sites\/16\/2026\/03\/Fig07.01-225x221.png 225w, https:\/\/libraryresources.nse.org.ng\/setextbook\/wp-content\/uploads\/sites\/16\/2026\/03\/Fig07.01-350x344.png 350w\" sizes=\"(max-width: 632px) 100vw, 632px\" \/><\/a><figcaption id=\"caption-attachment-115\" class=\"wp-caption-text\"><strong>Figure 6.1<\/strong>\u00a0Low-Fidelity Prototype Example<\/figcaption><\/figure>\n<ul>\n<li>Medium fidelity (Figure 6.2): A <strong>detailed<\/strong> illustration often created using a professional drawing or presentation tool (e.g., Visio, PowerPoint, and the like), or perhaps a careful and detailed hand drawing. At this fidelity, to keep costs low, you can <strong>gather feedback on small changes<\/strong> to defined and accepted features that you plan to keep but might change the look of.<\/li>\n<\/ul>\n<figure id=\"attachment_116\" aria-describedby=\"caption-attachment-116\" style=\"width: 1920px\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/open.oregonstate.education\/app\/uploads\/sites\/174\/2023\/09\/Fig07.02.jpg\"><img decoding=\"async\" class=\"size-full wp-image-60\" src=\"https:\/\/libraryresources.nse.org.ng\/wp-content\/uploads\/sites\/16\/2026\/03\/Fig07.02.jpg\" alt=\"Roy receives a message on his phone and then clicks the link in the message.\" width=\"1920\" height=\"1080\" srcset=\"https:\/\/libraryresources.nse.org.ng\/setextbook\/wp-content\/uploads\/sites\/16\/2026\/03\/Fig07.02.jpg 1920w, https:\/\/libraryresources.nse.org.ng\/setextbook\/wp-content\/uploads\/sites\/16\/2026\/03\/Fig07.02-300x169.jpg 300w, https:\/\/libraryresources.nse.org.ng\/setextbook\/wp-content\/uploads\/sites\/16\/2026\/03\/Fig07.02-1024x576.jpg 1024w, https:\/\/libraryresources.nse.org.ng\/setextbook\/wp-content\/uploads\/sites\/16\/2026\/03\/Fig07.02-768x432.jpg 768w, https:\/\/libraryresources.nse.org.ng\/setextbook\/wp-content\/uploads\/sites\/16\/2026\/03\/Fig07.02-1536x864.jpg 1536w, https:\/\/libraryresources.nse.org.ng\/setextbook\/wp-content\/uploads\/sites\/16\/2026\/03\/Fig07.02-65x37.jpg 65w, https:\/\/libraryresources.nse.org.ng\/setextbook\/wp-content\/uploads\/sites\/16\/2026\/03\/Fig07.02-225x127.jpg 225w, https:\/\/libraryresources.nse.org.ng\/setextbook\/wp-content\/uploads\/sites\/16\/2026\/03\/Fig07.02-350x197.jpg 350w\" sizes=\"(max-width: 1920px) 100vw, 1920px\" \/><\/a><figcaption id=\"caption-attachment-116\" class=\"wp-caption-text\"><strong>Figure 6.2\u00a0<\/strong>Medium-Fidelity Prototype Example<\/figcaption><\/figure>\n<ul class=\"page-break-before\">\n<li>High fidelity (Figure 6.3): A <strong>polished<\/strong>, detailed illustration that looks like a finished UI. These designs might be created in a full-featured graphics editor (such as Photoshop, Illustrator, etc.) or a GUI builder. At this fidelity, to keep costs low, you can <strong>gather feedback about detailed tweaks<\/strong> to specific features to make focused and incremental improvements.<\/li>\n<\/ul>\n<div class=\"largeimg\">\n<figure id=\"attachment_117\" aria-describedby=\"caption-attachment-117\" style=\"width: 668px\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/open.oregonstate.education\/app\/uploads\/sites\/174\/2023\/09\/Fig07.03.jpg\"><img decoding=\"async\" class=\"wp-image-61 size-full\" src=\"https:\/\/libraryresources.nse.org.ng\/wp-content\/uploads\/sites\/16\/2026\/03\/Fig07.03.jpg\" alt=\"The second of three notifications reads &quot;Press dial to request video call from Roy.&quot;\" width=\"668\" height=\"1077\" srcset=\"https:\/\/libraryresources.nse.org.ng\/setextbook\/wp-content\/uploads\/sites\/16\/2026\/03\/Fig07.03.jpg 668w, https:\/\/libraryresources.nse.org.ng\/setextbook\/wp-content\/uploads\/sites\/16\/2026\/03\/Fig07.03-186x300.jpg 186w, https:\/\/libraryresources.nse.org.ng\/setextbook\/wp-content\/uploads\/sites\/16\/2026\/03\/Fig07.03-635x1024.jpg 635w, https:\/\/libraryresources.nse.org.ng\/setextbook\/wp-content\/uploads\/sites\/16\/2026\/03\/Fig07.03-65x105.jpg 65w, https:\/\/libraryresources.nse.org.ng\/setextbook\/wp-content\/uploads\/sites\/16\/2026\/03\/Fig07.03-225x363.jpg 225w, https:\/\/libraryresources.nse.org.ng\/setextbook\/wp-content\/uploads\/sites\/16\/2026\/03\/Fig07.03-350x564.jpg 350w\" sizes=\"(max-width: 668px) 100vw, 668px\" \/><\/a><figcaption id=\"caption-attachment-117\" class=\"wp-caption-text\"><strong>Figure 6.3<\/strong>\u00a0High-Fidelity Prototype Example<\/figcaption><\/figure>\n<\/div>\n<p>A quick and low-cost way to begin prototyping (and begin getting feedback on your UI design) is to create a low-fidelity paper prototype.<\/p>\n<p>A paper prototype is a hand-drawn sketch of a UI design that\u2019s based on the software\u2019s requirements. It <strong>doesn\u2019t need to be pretty<\/strong> or artistic. It can be simple and reduce the UI to only the most important elements (i.e., it is often low fidelity).<\/p>\n<h1>6.1 Showing Interaction<\/h1>\n<p>A paper prototype <strong>needn\u2019t be static<\/strong> or limited to one sheet of paper. With some craftiness and creativity, paper prototypes can communicate elements of interaction design by indicating what users can interact with (e.g., a slider), how they can interact (e.g., by dragging), and what happens when they interact (e.g., an overlay appears, showing the elevations of each mountain in the photo). To show interaction design through a paper prototype, you can, for example, cut out small paper shapes you can easily move around (e.g., a small rectangle showing the submenu items that appear when a user clicks), place arrows and annotations on your prototype, and even add strings to show how UI elements may move. I\u2019ve even seen people use brass brads for spinnable elements. But keep in mind that if your client doesn\u2019t like your design, you might have saved time and communicated your concept just as well with a less elaborate paper prototype.<\/p>\n<h1>6.2 Showing Your Concept to Others<\/h1>\n<p>Once you have a paper prototype, you can <strong>use it to harvest feedback<\/strong>. Here\u2019s one way: if each of your screen designs is on one piece of paper, give your user the entry screen drawing, then either give them a task (e.g., submit data report) or let them explore on their own. Watch as they tap buttons or otherwise interact. Be ready to quickly swap in other drawings to respond to their interactions (e.g., if they tap the gear icon, give them a sketch of the settings screen). If you\u2019re fast and brought extra supplies, you can construct new designs on the fly or (if they\u2019re interested) let your user participate.<\/p>\n<p>You can ask your user to provide feedback about the design after they\u2019re done using it or as they go, using a think-aloud protocol. Ask your user to tell you what they\u2019re doing, what they\u2019re trying to do, what questions they have at that moment, what they don\u2019t like, and so on.<\/p>\n<h1>6.3 Summary<\/h1>\n<p>Paper prototyping can help reduce project costs by giving a way to detect user interface design flaws before they are implemented. It can also help teams communicate about the software with each other, clients, and users.<\/p>\n<h1>Reference<\/h1>\n<p class=\"hanging-indent\">Snyder, C. (2011). <em>Paper prototyping: The fast and easy way to design and refine user interfaces<\/em>. Morgan Kaufmann.<\/p>\n<div class=\"glossary\"><span class=\"screen-reader-text\" id=\"definition\">definition<\/span><template id=\"term_62_882\"><div class=\"glossary__definition\" role=\"dialog\" data-id=\"term_62_882\"><div tabindex=\"-1\"><\/div><button><span aria-hidden=\"true\">&times;<\/span><span class=\"screen-reader-text\">Close definition<\/span><\/button><\/div><\/template><template id=\"term_62_883\"><div class=\"glossary__definition\" role=\"dialog\" data-id=\"term_62_883\"><div tabindex=\"-1\"><\/div><button><span aria-hidden=\"true\">&times;<\/span><span class=\"screen-reader-text\">Close definition<\/span><\/button><\/div><\/template><template id=\"term_62_687\"><div class=\"glossary__definition\" role=\"dialog\" data-id=\"term_62_687\"><div tabindex=\"-1\"><\/div><button><span aria-hidden=\"true\">&times;<\/span><span class=\"screen-reader-text\">Close definition<\/span><\/button><\/div><\/template><template id=\"term_62_884\"><div class=\"glossary__definition\" role=\"dialog\" data-id=\"term_62_884\"><div tabindex=\"-1\"><\/div><button><span aria-hidden=\"true\">&times;<\/span><span class=\"screen-reader-text\">Close definition<\/span><\/button><\/div><\/template><template id=\"term_62_885\"><div class=\"glossary__definition\" role=\"dialog\" data-id=\"term_62_885\"><div tabindex=\"-1\"><\/div><button><span aria-hidden=\"true\">&times;<\/span><span class=\"screen-reader-text\">Close definition<\/span><\/button><\/div><\/template><template id=\"term_62_886\"><div class=\"glossary__definition\" role=\"dialog\" data-id=\"term_62_886\"><div tabindex=\"-1\"><\/div><button><span aria-hidden=\"true\">&times;<\/span><span class=\"screen-reader-text\">Close definition<\/span><\/button><\/div><\/template><template id=\"term_62_887\"><div class=\"glossary__definition\" role=\"dialog\" data-id=\"term_62_887\"><div tabindex=\"-1\"><\/div><button><span aria-hidden=\"true\">&times;<\/span><span class=\"screen-reader-text\">Close definition<\/span><\/button><\/div><\/template><template id=\"term_62_888\"><div class=\"glossary__definition\" role=\"dialog\" data-id=\"term_62_888\"><div tabindex=\"-1\"><\/div><button><span aria-hidden=\"true\">&times;<\/span><span class=\"screen-reader-text\">Close definition<\/span><\/button><\/div><\/template><template id=\"term_62_889\"><div class=\"glossary__definition\" role=\"dialog\" data-id=\"term_62_889\"><div tabindex=\"-1\"><\/div><button><span aria-hidden=\"true\">&times;<\/span><span class=\"screen-reader-text\">Close definition<\/span><\/button><\/div><\/template><\/div>","protected":false},"author":1,"menu_order":6,"template":"","meta":{"pb_show_title":"","pb_short_title":"Paper Prototyping","pb_subtitle":"","pb_authors":[],"pb_section_license":""},"chapter-type":[48],"contributor":[],"license":[],"class_list":["post-62","chapter","type-chapter","status-publish","hentry","chapter-type-standard"],"part":19,"_links":{"self":[{"href":"https:\/\/libraryresources.nse.org.ng\/setextbook\/wp-json\/pressbooks\/v2\/chapters\/62","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/libraryresources.nse.org.ng\/setextbook\/wp-json\/pressbooks\/v2\/chapters"}],"about":[{"href":"https:\/\/libraryresources.nse.org.ng\/setextbook\/wp-json\/wp\/v2\/types\/chapter"}],"author":[{"embeddable":true,"href":"https:\/\/libraryresources.nse.org.ng\/setextbook\/wp-json\/wp\/v2\/users\/1"}],"version-history":[{"count":1,"href":"https:\/\/libraryresources.nse.org.ng\/setextbook\/wp-json\/pressbooks\/v2\/chapters\/62\/revisions"}],"predecessor-version":[{"id":63,"href":"https:\/\/libraryresources.nse.org.ng\/setextbook\/wp-json\/pressbooks\/v2\/chapters\/62\/revisions\/63"}],"part":[{"href":"https:\/\/libraryresources.nse.org.ng\/setextbook\/wp-json\/pressbooks\/v2\/parts\/19"}],"metadata":[{"href":"https:\/\/libraryresources.nse.org.ng\/setextbook\/wp-json\/pressbooks\/v2\/chapters\/62\/metadata\/"}],"wp:attachment":[{"href":"https:\/\/libraryresources.nse.org.ng\/setextbook\/wp-json\/wp\/v2\/media?parent=62"}],"wp:term":[{"taxonomy":"chapter-type","embeddable":true,"href":"https:\/\/libraryresources.nse.org.ng\/setextbook\/wp-json\/pressbooks\/v2\/chapter-type?post=62"},{"taxonomy":"contributor","embeddable":true,"href":"https:\/\/libraryresources.nse.org.ng\/setextbook\/wp-json\/wp\/v2\/contributor?post=62"},{"taxonomy":"license","embeddable":true,"href":"https:\/\/libraryresources.nse.org.ng\/setextbook\/wp-json\/wp\/v2\/license?post=62"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}